07 — Game design document — GACCI 2026 competition

MYU

A game design document written for GACCI 2026, a competition held by BINUS. A psychological action-RPG that combines 2D school life with a surreal 3D world called Elsewhere, where school subjects become weapons through the Concept system.

Done — submitted 19 August 2026

Project details

Author
Mufuyu Moku
Period
August 2026
Format
Game design document, 22 pages — in Indonesian

Numbers

22

Pages

Follows the competition's official template, including a flow diagram.

8

Ability archetypes

Every club and school subject maps to one of eight fixed patterns instead of being designed one by one.

4

Story phases

About one school year, roughly 40 in-game weeks.

Notes

What it is

MYU is a game design document for GACCI 2026 (Game Analysis Creative Challenge of Ideas), held by BINUS. The player is a high school student who is friends with Myu, a mysterious girl who turns out to be able to cross into Elsewhere: a surreal world that shapes itself out of human minds.

The game has two sides:

  • The real world (2D, top-down). A day has 24 hours. Big actions take time, so the player has to choose between school, clubs, part-time work, and relationships with the people around them.
  • Elsewhere (3D, third person). Exploration, parkour, and fast combat. The perspective can shift with the situation, for example to a 2D platformer or a text mode.

The main references are Persona for the two-world structure, Hello Charlotte for the mood of the town, and Elden Ring and Zenless Zone Zero for combat.

The Concept system

School subjects come into the game as mechanics. The player collects Knowledge in the real world, for example by marking the right sentences in a text, then assembles it into Concepts in Elsewhere:

  • A correct and complete combination produces a Perfect Concept.
  • A partly correct combination produces an Imperfect Concept, rough but still usable.
  • A combination that doesn’t fit together produces a Fallacy, which turns back and hurts the player.

For example, sodium and chlorine paired according to their valence become the Concept “Salt”. A wrong chemical reaction fails in the shape of its own failure, not just by taking away health at random.

What was calculated

The balancing section is written down to the numbers and checked again by calculation, including:

  • sleep hours and fatigue,
  • two resources in Elsewhere: Consciousness as health and Sanity as the grip on reality,
  • a parry and block system tied to Myu as a partner,
  • the weekly pocket-money economy.

A few holes were found during the checks and patched right away. One of them: the highest spending goal turned out to be reachable with pocket money alone, when it was supposed to feel out of reach.